Saturday, 28 May 2016

Day 34

I am doing one panel of the aircraft a day at the moment, anymore than this and its to rushed and becomes unenjoyable. Here is a Vray render of the part i did today, followed by two Mari screenshots of how i like to work. 




Friday, 27 May 2016

Day 33

I have been texturing in mari and compositing in 3ds max all the pieces one by one. I am using Vray to render and have a 3 light setup, I also have HRDI light. The rivets where done in Mudbox and outputted as a displacement map. 



Tuesday, 24 May 2016

Day 32

So today was all about displacement maps.




here are some of my working examples


As you can see the rivets are wavy, they are the same in the map so the map is creating this effect. It must be the way mudbox is raytracing, or so i believe at this point. the plan is to paint out these lines in photoshop.


Remember to use the correct colourspace in your HDRI images, 8 bit tiffs use sRGB and 32 bit .EXR use none. 


Here are my VrayDisplacementmod settings, if your not seeing anything check that displacement is turned on in vray/Global switches / displacement checked on. The setting i used are from a tutorial below. Also if you dont see anything adjust the "Amount" setting


Tutorial on settings very useful


Wavy lines on my .EXR


Mudbox settings

Sunday, 22 May 2016

Day 31

Big gap in between posts but iv got a lot done




Wednesday, 4 May 2016

Monday, 2 May 2016

Day 12


  • Lots done on the body
  • started rotor head
  • landing gear ready for wheels