Day 34
I am doing one panel of the aircraft a day at the moment, anymore than this and its to rushed and becomes unenjoyable. Here is a Vray render of the part i did today, followed by two Mari screenshots of how i like to work.
my development day to day of a 3d mi-24 hind attack helicopter, made with 3d studio max
Saturday, 28 May 2016
Friday, 27 May 2016
Tuesday, 24 May 2016
Day 32
So today was all about displacement maps.
here are some of my working examples
So today was all about displacement maps.
here are some of my working examples
As you can see the rivets are wavy, they are the same in the map so the map is creating this effect. It must be the way mudbox is raytracing, or so i believe at this point. the plan is to paint out these lines in photoshop.
Remember to use the correct colourspace in your HDRI images, 8 bit tiffs use sRGB and 32 bit .EXR use none.
Here are my VrayDisplacementmod settings, if your not seeing anything check that displacement is turned on in vray/Global switches / displacement checked on. The setting i used are from a tutorial below. Also if you dont see anything adjust the "Amount" setting
Tutorial on settings very useful
Wavy lines on my .EXR
Mudbox settings
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