my development day to day of a 3d mi-24 hind attack helicopter, made with 3d studio max
Wednesday, 29 June 2016
Day 3
spent a bit of time pissing around with the engine here are some screenys
Marmoset 2 render
engine inside ue4
Saturday, 25 June 2016
First day of New Model
Tuesday, 14 June 2016
Day 45
here is my progress for today.
Monday, 13 June 2016
Day 44
the project has come along nicely and i have some good images to show you. please if you have any questions just ask in the comments
Thursday, 9 June 2016
Day 42 Achieved quite a lot today, several pieces are now completed as you can see.
gattling gun turret
Added detail to the tail and front gun turret
side view showing new features
Tuesday, 7 June 2016
Day 41 Spend sometime doing the windows and two other pieces. as you can see the air intakes are now on and the exhaust duck is now poking its way out. the glass is a lot more real.
Monday, 6 June 2016
Day 40 day 40 on the project so new milestone on project time reached , never have i spent this long on one project. Heres the update for today, i am happy with the way things are turning out.
Thursday, 2 June 2016
Day 37 I am currently doing around one piece a day, sometimes i can manage 1 and a half at a stretch 2. so heres todays work the front cockpit frame. glass and console will go in tomorrow.
Wednesday, 1 June 2016
Day 36 I have been busy in mari texturing the body, lining up the camouflage adding photo textures and weathering. I have a diffuse map and a specular map. I then use the specular for the bump roughness and spec gloss amount.