my development day to day of a 3d mi-24 hind attack helicopter, made with 3d studio max
Wednesday, 1 June 2016
Day 36 I have been busy in mari texturing the body, lining up the camouflage adding photo textures and weathering. I have a diffuse map and a specular map. I then use the specular for the bump roughness and spec gloss amount.
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